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TimeinGames课件

日期:2010-07-10 07:52

PlayingwithTimeInGamesTimeinGamesTimeoftenusedtoestablishmechanicsTickingclockpuzzlespacing(melee,race)supportstrategiesjust-in-time“finishingmoves”TimeinGamesZelda:WindWakerMaxPayneI&IIPrinceofPersia:TheSandsofTimeBeyondGoodandEvilViewtifulJoeMaxPayneI&IIUse“bullettime”duringcombatControlCoordinatemovementsImprovedtargetinganddexterityHelpplanandexecutecombatControlSenseofinvulnerabilityIncreasedsenseofdrama“MaxPayneisntaboutfumblingforclipsandputtingtourniquetsonwounds;itsaboutfinesse,style,andfastpacing”MaxPayneIIGradientBullettimeWorldgetsslowerMaxgetsfasterSuperhero?Less“realistic”combatMoreamazingfeatsJurystilloutPrinceofPersiaRewindtimeusing“sand”resourceMovement&CombatDothingsoverDothemrightPauseintheactioninsteadofabreakMovement&CombatRewindandConsequence?KillingtheplayerRevivingtheplayerJurystilloutViewtifulJoeSpeedorslowtimeforcombatorpuzzlesTask&RewardFluidcombinationof:puzzlestimetacticspowerupsVariablegoalsandplayexperienceTask&R,
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